Monday, 17 October 2016

Sounds and editing

Sounds

·Diegesis- a narrative or plot.
·Sound Scape- the wider scene e.g. police sirens.
·Score (music)- music composed, arranged and played specifically for the production)-sets mood and atmosphere in a a scene.
·Diegetic (sounds in the scene)- characters can hear, comes from person or object.
·Non-diegetic- sounds included in the scene.
·Volume control- control how quiet or loud it is; emphasises mood and atmosphere.
·Dialogue- speech made from characters when talking. 
·Speech, language and accents- meanings of words. e.g. aggressive? loud? where is the accent from?
·Mode of address- how the text speaks to the audience.
·Direct Address- the audience being directly spoken to by the narrator.
·Voiceover- voice from outside the diegesis gives the audience information, usually tells the audience a story.

·Ambient SoundBackground sound in diegesis. e.g. IN field of vision = crowd in restaurant; OUT of field of vision = traffic outside.

·Sound bridging - Where sound (diegetic or non-diegestic) continues across one or more cuts/transitions.  (part of continuity editing).

·Sound perspectiveSound recording that helps us place a sound as either near or distant or coming from a particular place within the diegesis

·Sound effects- a sound other than speech or music made artificially for use in a play, film, or other broadcast production.
·Naturalistic vs un-naturalistic- 
·Foleytrick used to create naturalistic sound effects.

·Synchronous- Where the sound is synchronized with the object giving off the sound.

·Asynchronous- Where the soundtrack is deliberately out of sync (out of time) with what we see.

·Incidental music- Non-diegetic music that accompanies events or changes of the scenes.

·Sound motifs- Sound associated with a character or place.

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