Sounds
·Diegesis- a narrative or plot.
·Sound Scape- the wider scene e.g. police sirens.
·Score (music)- music composed, arranged and played specifically for the production) -sets mood and atmosphere in a a scene.
·Diegetic (sounds in the scene)- characters can hear, comes from person or object.
·Non-diegetic- sounds included in the scene.
·Volume control- control how quiet or loud it is; emphasises mood and atmosphere.
·Dialogue- speech made from characters when talking.
·Speech, language and accents- meanings of words. e.g. aggressive? loud? where is the accent from?
·Mode of address- how the text speaks to the audience.
·Direct Address- the audience being directly spoken to by the narrator.
·Voiceover- voice
from outside the diegesis
gives the audience information, usually tells the audience a story.
·Ambient Sound- Background
sound in diegesis. e.g. IN
field of vision = crowd in restaurant; OUT
of field of vision = traffic outside.
·Sound bridging - Where
sound (diegetic or non-diegestic)
continues across one or more cuts/transitions. (part of continuity editing).
·Sound perspective- Sound
recording that helps us place a sound as either near or distant or coming from
a particular place within the diegesis
·Sound effects- a sound other than speech or music made artificially for use in a play, film, or other broadcast production.
·Naturalistic vs un-naturalistic-
·Foley- trick used to create naturalistic sound effects.
·Synchronous- Where
the sound is synchronized with the object giving off the sound.
·Asynchronous- Where
the soundtrack is deliberately out of sync (out of time) with what we see.
·Incidental music- Non-diegetic music that accompanies events or changes
of the scenes.
·Sound motifs- Sound associated with a character or place.
No comments:
Post a Comment